For example Final Fantasy XV was announced back at E3 2006 originally as Final Fantasy Versus XIII. Nearly 10 years later and the game has still yet to be released, but thanks to demos, trailers, and press conferences, players seem to have a pretty thorough understanding of the game already. This is where Bethesda differs though.
While Bethesda has shown off a decent amount of the game’s combat system already, it has kept the story tightly wrapped up and has no plans of changing that.
Bethesda’s Vice President of marketing, Pete Hines, says,
Todd Howard, the game director for Fallout 4, prefers it this way simply for the fact that he hates showing an unfinished product. In an era where updates and DLC seem to complete a game rather than adding to the experience Bethesda is committed to providing a high quality, expansive, and engrossing product from day 1 that should not require any quick patches.
It’s been said that Fallout 4 is the most ambitious RPG to ever be created and coming from the guys who brought us Skyrim it definitely would be no surprise.
Is the internet and over-saturation of every bit of gaming news killing the sense of discovery and wonder that used to surround new games (and even conventions) or should we as consumers know exactly what we are investing our money in before we make a purchase? Let us know in the comments below!